Range
and RangeInt
structs
Represents a range between a minimum and a maximum.
Not to be confused with
UnityEngine.RangeInt
Usage example
using UnityEngine;
using SideXP.Core;
using RangeInt = SideXP.Core.RangeInt;
public class RangeDemoComponent : MonoBehaviour
{
public Range FloatRange;
public RangeInt IntRange;
private void Start()
{
Debug.Log("Random float: " + FloatRange.Random);
Debug.Log("Random int: " + IntRange.Random);
}
}