Scene Refs

One of the historical flaws of Unity is that SceneAsset, the type that represents the actual asset of a scene, is declared in UnityEditor, making this kind of asset available only in the editor.

Scene references assets (or SceneRef) fix this flaw, and allow you to use asset references instead of names or ids when it comes to load your scenes at runtime.

Features

  • SceneRef assets
  • Automatic processor to keep names, paths and ids of scenes in sync

Documentation & Help

Complete documentation available at https://side-xp.github.io/unity-scene-refs

If you need help or just want to chat with the community and the Sideways Experiments core team, you're welcome to join our Discord server!

Contributing

Do you want to get involved in our projects? Check our general contributing guidelines to learn more!

License

This project is licensed under the MIT License.


Crafted and maintained with love by Sideways Experiments

(c) 2022-2025 Sideways Experiments