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EObjectRefState

Namespace: SideXP.Selection

public enum EObjectRefState

Defines the state of an ObjectRef when trying to resolve it.

Fields

Resolved

Resolved = 0

The referenced object has been found.

Unloaded

Unloaded = 1

The referenced object is saved in a scene that is not loaded. It may be resolved again once that scene is loaded.

Missing

Missing = 2

The referenced object doesn't exist anymore, or it can't be identified anymore.