EObjectRefState¶
Namespace:
SideXP.Selection
Defines the state of an ObjectRef when trying to resolve it.
Fields¶
Resolved¶
The referenced object has been found.
Unloaded¶
The referenced object is saved in a scene that is not loaded. It may be resolved again once that scene is loaded.
Missing¶
The referenced object doesn't exist anymore, or it can't be identified anymore.