FFindObjectStrategy¶
Namespace:
SideXP.Core
Defines how a reference to an object should be queried.
Remarks
This is used by ObjectUtility and RuntimeObjectUtility.
Fields¶
None¶
Self¶
Find the reference in this GameObject.
Parent¶
Find the reference in the direct parent of this GameObject.
Children¶
Find the reference in the direct children of this GameObject.
Scene¶
Find the reference in the scene.
Recursive¶
If this option is enabled with Parent, the reference will be queried from the direct parent to the top-level one. if this option is enabled with Children, the reference will be queried recursively among this GameObject's children.